voxelbox Play Now
voxelbox games

An arcade we built
to prove a point.

Five original games running in a browser tab. One account across all of them. Real-time multiplayer, authoritative servers, cloud saves, leaderboards — the same engineering we bring to client work, with nobody to blame but ourselves.

01 — the titles

Five worlds, no download.

Every one of these opens instantly in a browser tab and is playable as a guest. Sign in only when you want your progress to follow you.

02 — voxelbox id

One account. Every world.

Signing in is optional — every game is playable as a guest. But one VoxelBox ID turns five separate games into a platform, and it is the same account layer we build into client products.

  • Cloud saves

    Start a city on a laptop, keep building on a phone. Progress lives on the server, not in one browser's storage.

  • A single daily streak

    One streak spans every game. Claim it anywhere and it stays alive, with a multiplier that grows over a week.

  • Private worlds

    Spin up an invite-only world and hand friends a code. Roles decide who can look, who can build, and who can manage.

  • Leaderboards that mean something

    Per-game boards tied to one profile — scores are submitted and validated server-side, not trusted from the browser.

under the hood id.voxelbox.org
  • Single sign-onSign in on any game and you are signed in on all of them
  • Authoritative serversEconomies and scores are validated server-side, never client-trusted
  • Guest firstEvery game runs fully offline-capable if the account layer is down
  • Deterministic worldsGalaxies and daily puzzles regenerate identically for every player
  • Self-hostedAccounts, saves, and game servers all run on our own hardware
  • No downloadHand-written JavaScript and canvas — no engine, no install, no launcher
03 — why this is on a studio site

Games are the stress test.

Nothing punishes sloppy engineering like a multiplayer game. If the state desyncs, players see it in the same second. That discipline is what we bring to the far less demanding job of running your business.

Real-time, or it does not count

Websocket relays, shared world state, and presence for dozens of simultaneous players — the same plumbing behind live dashboards and collaborative tools.

Accounts done properly

Sessions, password resets, roles, and per-resource permissions, built once and reused across games and client platforms alike.

Performance is the feature

Hand-written canvas and WebGL rendering at 60fps on ordinary laptops. A marketing site loading fast is the easy version of this problem.

We operate it too

These servers are patched, backed up, and monitored by us. When something breaks at midnight, we are the ones who find out first.

two ways in

Go play something.
Or have us build you one.