Real-time, or it does not count
Websocket relays, shared world state, and presence for dozens of simultaneous players — the same plumbing behind live dashboards and collaborative tools.
Five original games running in a browser tab. One account across all of them. Real-time multiplayer, authoritative servers, cloud saves, leaderboards — the same engineering we bring to client work, with nobody to blame but ourselves.
Every one of these opens instantly in a browser tab and is playable as a guest. Sign in only when you want your progress to follow you.
An isometric city builder on one shared, persistent map. Zone parcels, run power, watch traffic and citizens move — then argue with the other mayors at the weekly City Council vote that decides what the region builds next.
Play now →A 151-star procedural galaxy you cross one jump at a time. Scan and sell spice, survive pirate ambushes, colonise terran worlds for dividends, and push for the Galactic Core — while other captains fly the same sky beside you.
Play now →You are tonight’s radio operator. Tune impossible frequencies, decode paranormal transmissions, triangulate what is broadcasting them — and keep the Blackridge listening post standing until sunrise.
Take the night watch →One voxel picross a day. The puzzle is derived from the date itself, so every player on earth gets the same grid at midnight UTC — and a solver check at generation time guarantees it can always be cracked by logic alone, never by guessing.
Play today's carve →Excavate fossils, sequence lost genomes, and grow a living dinosaur park on your own island — inside a shared archipelago of real park owners, with a global market, co-op digs, and private invite-only worlds.
Play now →Signing in is optional — every game is playable as a guest. But one VoxelBox ID turns five separate games into a platform, and it is the same account layer we build into client products.
Start a city on a laptop, keep building on a phone. Progress lives on the server, not in one browser's storage.
One streak spans every game. Claim it anywhere and it stays alive, with a multiplier that grows over a week.
Spin up an invite-only world and hand friends a code. Roles decide who can look, who can build, and who can manage.
Per-game boards tied to one profile — scores are submitted and validated server-side, not trusted from the browser.
Nothing punishes sloppy engineering like a multiplayer game. If the state desyncs, players see it in the same second. That discipline is what we bring to the far less demanding job of running your business.
Websocket relays, shared world state, and presence for dozens of simultaneous players — the same plumbing behind live dashboards and collaborative tools.
Sessions, password resets, roles, and per-resource permissions, built once and reused across games and client platforms alike.
Hand-written canvas and WebGL rendering at 60fps on ordinary laptops. A marketing site loading fast is the easy version of this problem.
These servers are patched, backed up, and monitored by us. When something breaks at midnight, we are the ones who find out first.